I'm starting to keep a daily log of my progress. I won't go into too much detail, since most of these points are self explanatory. I'm not a very experienced 3D artist so it takes me a while to do simple things, but I'm taking my time to make the models look decent while being low detail. This will help keep the game running smoothly.
Sunday, October 16, ~5 hours
- modeled the shotgun
- started on the inventory prototype
- made item disk graphic using Google drawings
- started working on two dimensional collision physics
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| The weapons so far. No textures have been created yet, so they seem kind of flat, round, and off-colour. |