Sunday, October 16, ~5 hours
- modeled the shotgun
- started on the inventory prototype
- made item disk graphic using Google drawings
- started working on two dimensional collision physics
The weapons so far. No textures have been created yet, so they seem kind of flat, round, and off-colour. |
Saturday, October 15, ~10 hours
- modeled a basic house
- started a document containing all needed media
- modeled a can and a recycling bin
- modeled and animated a street light
- modeled the pistol
- modeled the revolver
- modeled the nimble zombie using MakeHuman
The nimble zombie is unnaturally tall. He is easy to see, but not easy to hit. A more zombieish texture will come later. |
Friday, October 14, ~10 hours
- created a simple character on the screen using Ogre
- added direction control, animated walking
- set up basic camera, follows the character
- improved direction control
- set up basic run, increasing animation speed
- started coding the vector2 and vector3 classes
- started coding the player character class
Using Sinbad, an mesh that came with Ogre, I created a very basic demo. The game will be viewed from this angle. |
I'll be updating my log every day to keep on track, but you can expect to see a post here about it maybe twice a week. It will be so cool to look back upon these first few posts. Not even I know how the game will look by the end. I can't wait to find out!
~ John Adam
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