Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

Saturday, October 15, 2011

Game design document

For those who don't know, a game design document is made to bring all of the creative ideas one has about a game into concrete form. It means making a lot of decisions early on so that you have direction later on, leaving you to focus on development. When working with a team, like I am, it helps make sure everyone has the same concept. The game might not follow every line spot-on, but it should end up being rather close. Here's a screenshot of my completed GDD for Quarantine: T.O. from a bird's eye view.


If you're interested, you can see the whole thing here. I'll be pulling parts from the document and posting about them as I work on those parts to keep you all in the know of how it's coming.

~ John Adam

Thursday, October 13, 2011

A fresh start

This blog will be a place for me to publicly record my progress of my capstone project for my game programming course at Humber College.  It will be a zombie apocalypse survival shoot-em-up type game, and hopefully will be pretty complex.  You can read the project pitch here.

I hope to inspire a few programmers wanting to create their own games with this blog.  It's going to be a wild ride!

~ John Adam