This has been a particularly successful week for me and QTO. I'm confident that I will have something to be proud of by the time I have to present - four weeks from today.
Progress since last week:
- character swears when loading last bullets
- added an inventory (holds all the items)
- stockpile energy cans, health kits, ammo boxes
- character now can't pick up items when inventory is full
- use energy cans, health kits, or pistol if equipped
- modelled, textured, and added metal and wooden bats
- added melee weapon combat capabilities
- added sounds for bats and machete
- added an inventory screen that shows details
- equip items from inventory screen
- started working on particle systems: created rain, mist, fire, smoke
- added a mission screen (will show map and let player save, change options, see controls, or quit the game)
- implemented quitting and options
Newly discovered bugs:
- shooting up at the very beginning kills random zombies
- zombies attacks constantly - implement a finite state machine
- the input states on the level screen are updating strangely when closing other menus
~John Adam